I’ve been working on an Android program which uses 2D graphics over the past few days, and since it’s always nice to have sample code to start from, I dug up my old Android starfield simulation.
I wrote this thing back in 2008, not that long after Android first came out, as an introduction to doing 2D graphics. I’ve written starfields before, first in C (and modeX) back in 1996, then in Flash’s ActionScript around 2002.
I just compiled the Android version, and discovered that nothing has changed in the API since 2008 - a very good thing. I did speed up the animation a little and add more stars, since modern phones are a lot faster, and there were odd gaps in the animation.